package Engine.Blocks;

import org.newdawn.slick.opengl.Texture;
import Engine.PhysicEngine.PlayerController;

public class DrawInfos {

	private Texture _texture;
	private PlayerController _player;

	public Texture GetTexture() {
		return _texture;
	}

	public PlayerController GetPlayer() {
		return _player;
	}

	public DrawInfos(Texture texture, PlayerController player) {
		_texture = texture;
		_player = player;
	}

}
